Steiner – Botvinnik Steiner Botvinnik Result: 0-1 Metadata » Click to open. Date: 1946.??.?? Location: ? Tournament: Groningen Round: Opening: Submitted by: Published on: February 9, 2020 [Event "Groningen"] [Site "?"] [Date "1946.??.??"] [Round "?"] [White "Steiner"] [Black "Botvinnik"] [Result "0-1"] [PlyCount "56"] 1.d4 e6 2.c4 f5 3.g3 Nf6 4.Bg2 Bb4+ 5.Bd2 Be7 6.Nc3 O-O 7.Qc2 d5 8.Nf3 c6 {The Stonewall Dutch is a fighting opening for Black, who slowly transfers pieces to the kingside and then attacks.} 9.O-O Qe8 10.Bf4 Qh5 11.Rae1 Nbd7 12.Nd2 g5 13.Bc7 Ne8 {The bishop is an important defender of the kingside, so it must be eliminated.} 14.Be5 Nxe5 15.dxe5 f4 {Now the dark squares are more vulnerable. Notice the importance of Black's pawn at d5, which controls the e4-square so that it cannot be used by the White knights.} 16.gxf4 gxf4 17.Nf3 Kh8 {The g-file is needed for rooks.} 18.Kh1 Ng7 19.Qc1 {If 19.e4 then 19...fxe3 20.fxe3 Nf5 21.Qf2 Rg8 22.Ne2 Qh6} Bd7 20.a3 Rf7 21.b4 Rg8 22.Rg1 Nf5 23.Nd1 {23.Qxf4 Ng3+ 24.fxg3 Rxf4 25.gxf4 Be8} Rfg7 24.Qxf4 {24.Bf1 Qxf3+ 25.exf3 Rxg1++} Rg4 25.Qd2 Nh4 {The knight at f3 is the key to White's defense. By eliminating it, Black secures the victory.} 26.Ne3 Nxf3 27.exf3 Rh4 28.Nf1 Bg5 {Botvinnik wa s convinced that this victory was due to Denker's lack of understanding of the ideas of the Dutch Defense, and this game stands as a model of appropriate play by Black.} 0-1 [Event "Groningen"] [Site "?"] [Date "1946.??.??"] [Round "?"] [White "Steiner"] [Black "Botvinnik"] [Result "0-1"] [PlyCount "56"] 1.d4 e6 2.c4 f5 3.g3 Nf6 4.Bg2 Bb4+ 5.Bd2 Be7 6.Nc3 O-O 7.Qc2 d5 8.Nf3 c6 {The Stonewall Dutch is a fighting opening for Black, who slowly transfers pieces to the kingside and then attacks.} 9.O-O Qe8 10.Bf4 Qh5 11.Rae1 Nbd7 12.Nd2 g5 13.Bc7 Ne8 {The bishop is an important defender of the kingside, so it must be eliminated.} 14.Be5 Nxe5 15.dxe5 f4 {Now the dark squares are more vulnerable. Notice the importance of Black's pawn at d5, which controls the e4-square so that it cannot be used by the White knights.} 16.gxf4 gxf4 17.Nf3 Kh8 {The g-file is needed for rooks.} 18.Kh1 Ng7 19.Qc1 {If 19.e4 then 19...fxe3 20.fxe3 Nf5 21.Qf2 Rg8 22.Ne2 Qh6} Bd7 20.a3 Rf7 21.b4 Rg8 22.Rg1 Nf5 23.Nd1 {23.Qxf4 Ng3+ 24.fxg3 Rxf4 25.gxf4 Be8} Rfg7 24.Qxf4 {24.Bf1 Qxf3+ 25.exf3 Rxg1++} Rg4 25.Qd2 Nh4 {The knight at f3 is the key to White's defense. By eliminating it, Black secures the victory.} 26.Ne3 Nxf3 27.exf3 Rh4 28.Nf1 Bg5 {Botvinnik wa s convinced that this victory was due to Denker's lack of understanding of the ideas of the Dutch Defense, and this game stands as a model of appropriate play by Black.} 0-1 White to move: find the best move... click the ? for the solution Black to move: find the best move... click the ? for the solution Warning: This game can only be seen if JavaScript is enabled in your browser. No related posts.